This forum has specific sections dedicated to systems with very basic graphical capabilities such as the Commodore PET or the Fairchild Channel F, CGA (which also had a 16 color low res mode, used by games like King's Quest), and those systems could never dream of having games like the Wizardry series or Archon (to name 2 of the great CGA games). The EGA games I had as a kid, Kings of the Beach and Lakers Vs Celtics, still look good today.īut even CGA games have its charm. Well, I suggest you take a look at this thread in another forum with some of the best looking EGA games and this incomplete list of EGA games with screenshots, which include the original versions of Monkey Island, Loom and Indiana Jones and the Last Crusade. I think we can all agree the 32 bit MS-DOS era has some great games, with Tomb Raider, Wipeout and others that also came out in console and with exclusives like Blood, Jedi Knight or the good versions of Carmageddon and Quake.Īnd of course, even if many prefer the 80s, I don't think nobody can deny the importance of the 1989-1994 period in MS-DOS gaming and its huge impact in video game history, with major graphic adventures like Monkey Island 2 coming out exclusively for these systems, as well as multiple simulation and stratgegy games or the best versions of Doom and Wolfenstein 3D. With an MS-DOS machine, many people here refer to a 16 bit machine or 32 bit machine (286, Pentium) that is also compatible with the early CGA games. And it's true, I'd rather write business reports on a 8086-PC with "Word for DOS" than on a C64 connected to a flickering covering 3 eras here: 8 bit (CGA and EGA), 16 bit (mostly VGA) and 32 bit. That's simply because back then computers were separated into machines for doing serious work (PCs) and game machines (C64 and such). The PC beeper sounded even worse than the ZX Spectrum's beeper (which at least had a reasonable volume). I mean, that CGA/EGA graphics didn't look good at all, and sound was even worse.
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